POSSIBILITIES OF USING EXERGAMING IN THE PROCESS OF PHYSICAL EDUCATION AS A MEANS OF INCREASING PHYSICAL ACTIVITY

Authors

  • H. Z. Lavrin
  • I. O. Anheliuk
  • T. V. Kucher
  • N. B. Osip

DOI:

https://doi.org/10.32782/2522-1795.2023.14.26

Keywords:

video games, digital games, physical education, exergaming, exergames.

Abstract

The article discusses exergaming, or active video games, which have become a new trend in the physical education, fitness, education, and health sectors. The purpose of the work is to reveal the possibilities of using exergaming in the process of physical education, to determine its advantages and disadvantages. Research methods: analysis of literary sources and Internet materials, synthesis and generalization. The results. We characterize exergaming as a form of physical activity that involves the use of digital games that require certain movements and actions from its participants to achieve success. Exergaming in Ukraine has not yet reached a high level of development, but various exergaming systems are already actively used as alternative means of physical education and sports, and are becoming more and more popular. The article provides examples and options of exerigoras that can be used at home and in educational and training or health centers (dance mats, game controllers and cycle ergometers; simulators of games and martial arts with a virtual environment for individual and team sports; “virtual trainers” and gaming training platforms, etc.). Conclusions. The analysis shows that exergaming has a number of strengths, in particular: accessibility, individualization, increased interest and increased motivation. At the same time, the main disadvantages and threats are identified, among which we highlight: increasing time in front of the screen, the inability to replace traditional physical exercises; difficulty of control and inaccuracy of spent energy. Exergaming has the potential to increase physical activity, and thus has a positive effect on the physical, cognitive and psychosocial characteristics of the individual, is a potentially innovative strategy and an alternative way to increase motor activity.

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Published

2023-04-19

How to Cite

Lavrin Г. З., Anheliuk І. О., Kucher Т. В., & Osip Н. Б. (2023). POSSIBILITIES OF USING EXERGAMING IN THE PROCESS OF PHYSICAL EDUCATION AS A MEANS OF INCREASING PHYSICAL ACTIVITY. Rehabilitation and Recreation, (14), 214–225. https://doi.org/10.32782/2522-1795.2023.14.26

Issue

Section

HUMAN HEALTH, FITNESS AND RECREATION, PHYSICAL EDUCATION OF VARIOUS GROUPS